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Modeling and Simulation

Showing 76-90 of 90 answers

These provide a reliable, connection-oriented communication service
  • Flow Specification
  • Datagram
  • Network Pointer
  • Heavy Weight Objects Correct
These provide real-time delivery of continuous streams of data, as well as sequencing and synchronization of streams
  • LAN
  • Real-time Streams Correct
  • Multicast
  • International Standards Organization (ISO)
These services control the distribution of state updates and interactions among federates, in order to control the distribution of information so that federates receive all of the information relevant to it and (ideally) no other information
  • Object Class
  • Entity State PDU
  • Data Distribution Management Correct
  • Sufficient Realistic
These services coordinate the advancement of logical time, and its relationship to wall clock time during the federation execution
  • Object Class
  • Time Management Correct
  • Ownership Management
  • HLA rules
This indicates the class in the object class structure table, such as Vehicle, and can be chosen from any level in the class hierarchy
  • Sufficiently Realistic
  • Detonation
  • Federation
  • Object Class Correct
This is a general parallel programming construct that defines a point in time when all of the processors participating in the computation have stopped
  • Heterogeneity
  • Transportation
  • Deadlock
  • Barrier Correct
This is a language used to specify characteristics of the message flows produced by traffic sources and the QoS requirements of the application with respect to the flows
  • Flow Specification Correct
  • Network Pointer
  • Heavy Weight Objects
  • Datagram
This is also referred to as a connectionless service wherein the sender places the data it wishes to transmit into a message, and passes the message to the networking software for transmission to the destination
  • Flow Specification
  • Network Pointer
  • Heavy Weight Objects
  • Datagram Correct
This is responsible for sending and receiving messages between nodes and typically transfers messages directly between that node's memory and the inter-connection network
  • Local Causality Constraint
  • Deadlock
  • Non-Uniform Memory Access (NUMA)
  • Communications Controller Correct
This is similar to the centralized server architecture, except that a multiprocessor or a collection of processors interconnected on a LAN is used to implement the server
  • Entity State PDU
  • Distribution server architecture Correct
  • Distribution Interactive Simulation (DIS)
  • Dead Reckoning
This is where simulation can play an important role in designing and managing road and air transportation systems
  • Transportation Correct
  • Diffusing Computation
  • Transient Message
  • Entertainment Application
This is where the service guarantees that each message will be received at the specified destination(s), or an exception will be raised for any message that cannot be delivered
  • Repeater
  • Networking
  • Reliable Delivery Correct
  • Real-time Streams
This means that humans embedded into the environment are able to develop skills that would be applicable in actual situations they might later encounter
  • Federation
  • Sufficiently Realistic Correct
  • Distributed-serverless architecture
  • Detonation
This means the distributed computation consists of a set of processes, and processes only perform computations upon receiving one or more messages
  • Transient Message
  • Diffusing Computation Correct
  • Transportation
  • Entertainment Application
This occurs when two or more tasks permanently block each other by each task having a lock on a resource which the other tasks are trying to do
  • Local Causality Constraint
  • Deadlock Correct
  • Non-Uniform Memory Access (NUMA)
  • Communications Controller
This course is taught by the mentor:
Professor Ervin C. Moran

Ervin C. Moran

Master of Science in Computer Science.

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