A behavioral model that is distinct and the have the same state variable

- Unhandled Implication
- Stochastic Forms
**Heterogeneous Agent Model**Correct- Ideal Model to Implication

A behaviour type that has an adaptive refinement for finer localized representation

**Mesh Cell**Correct- Semantic Graph
- Trail
- Continuum Field Equations

A circuit that interconnects two or more bus segments in a bus-based system

- Networking
- Real-time Streams
- Reliable Delivery
**Repeater**Correct

A class of communication that provides references to resources, analogous to links in the World Wide Web

**Network Pointer**Correct- Datagram
- Heavy Weight Objects
- Flow Specification

A collection of dynamical models, and which one to use is selected by the state of the FSM

- Real World to Ideal World Model
**Hybrid Dynamical System (HDS)**Correct- Interpreting Error Implications
- Time-driven Simulation

A communication service that sends a copy of a specific message to more than one but not necessarily all destinations

- LAN
- Real-time Streams
- International Standards Organization (ISO)
**Multicast**Correct

A computation that models the behavior of some real or imagined system over time

- Training Environment
- Local Causality Constraint
- Heterogeneity
**Computer Simulation**Correct

A discrete-event simulation consisting of logical processes (LPs) that interact exclusively by exchanging time stamped messages

- Heterogeneity
- Training Environment
- Computer Simulation
**Local Causality Constraint**Correct

A distributed computer's characteristic that is important because many distributed simulators are constructed by interconnecting existing sequential simulators operating on specific workstations

**Heterogeneity**Correct- Local Causality Constraint
- Computer Simulation
- Training Environment

A graph that has at least one pair of nodes with no undirected path between them

- Degree of Nodes
- Agent Based Model
- Subgraph
**Undirected Graph**Correct

A group formed by the Defense Modeling and Simulation Office (DMSO) in early 1995

- Interface Specification
**Architecture Management Group (AMG)**Correct- Detonation
- HLA rules

A high-level architecture mechanism where abstractions are defined separately from objects and attributes, solely for the purpose of data distribution

- Network Pointer
- Group Communication
**Routing Spaces**Correct- Resource Reservation

A layer that provides an end-to-end communication service between hosts, hiding details of the underlying network

- Network Pointer
**Transport Layer**Correct- Application Layer
- Real-time Streams

A path in which all contained links are directed from the start node, in succession, to the end node, and is also known as a route between the two nodes

- Hyperlink
- Path
**Directed Path**Correct- Link

A PDU that indicates the trajectory of a munition has been completed

- Entity State PDU
**Detonation**Correct- Interface Specification
- HLA rules

A potentially far-reaching impact of distributed virtual environments creating new means for people to interact socially on the Internet

- Butterfly Barrier
- Parellel Simulation/Distributed Simulation
**Social Interaction/Business Collaborations**Correct- Non-Uniform Memory Access (NUMA)

A subset of the nodes in a parent graph, and includes only links from the parent graph that are between nodes in the subgraph

- Agent Based Model
**Subgraph**Correct- Undirected Graph
- Degree of Nodes

A technique in Distributed Interactive Simulation that is used to reduce interprocessor communication

- Entity State PDU
- Distribution server architecture
- Sufficiently Realistic
**Dead Reckoning**Correct

A term referred to as distributed simulation in high level architecture

**Federation**Correct- Sufficiently Realistic
- Detonation
- Object Class

A trail segment that is a path except that it starts and ends on the same node

- State Variable Calculations
- Tuple
**Loop**Correct- Hypernode

A type of distributed simulation technology can be applied in amusement park and arcade centers where players are co-located but interact with each other and computer-generated entities over a local area network

**Entertainment Application**Correct- Transportation
- Transient Message
- Diffusing Computation

A type of error where results are mere misinterpretations

- Ideal Model to Implication
**Unhandled Implication**Correct- Stochastic Forms
- Heterogeneous Agent Model

A type of modeling where data is represented by measurable quantities, as voltages or, formerly, the rotation of gears, in order to solve a problem, rather than by expressing the data as numbers

- Time-driven Simulation
**Continuous Model**Correct- Real World to Ideal World Model
- Hybrid Dynamical System (HDS)

An approach that eliminates the broadcast to notify the processors that a global synchronization has been achieved

- Training Environment
- Deadlock
- Transient Message
**Butterfly Barrier**Correct

An architecture where computation-only entities may now be distributed among geographically distributed processors

- Federation
- Sufficiently Realistic
**Distributed-serverless architecture**Correct- Detonation

An area or field in computer science that plays a critical role in distributed simulation systems

- Reliable Delivery
**Networking**Correct- Repeater
- Real-time Streams

An association of one node to another as a pair of references

- Directed Path
- Hyperlink
**Links**Correct- Path

An error that comes when numerical calculations are generated to approximate math function

- Propagating a Distribution Error
- Bounded Error
- Machine Error
**Computational Error**Correct

An HLA category that includes services to create and delete federation executions

**Federation Management**Correct- Entity State PDU
- Data Type
- Detonation

An HLA component that defines the underling principle used in the HLA

- Object Model Template (OMT)
- Dead Reckoning
**HLA rules**Correct- Federation

An inaccurate representation of real and ideal world in terms of algorithms analysis

**Algorithm Sources of Erros**Correct- Stochastic Forms
- Controllable Erros
- Interpreting Eror Implications

Any sequence of links and their shared nodes which can be traced from one node to another visiting each included link only once

- Semantic Graph
**Trail**Correct- Mesh Cell
- Continuum Field Equations

Any sequence of links and their shared nodes which can be traced from one node to another visiting each included node only once

**Walk**Correct- Bipartite Graph
- Mesh Cell
- Dynamical Simulation

Are highly dependent on the distribution and the calculations being performed

- Bounded Errors
- Sources of Erros
**Propagating a Distribution Error**Correct- Unhandled Implication

Calculations having temporary variables that may or may not be considered state variables

**State Variable Calculations**Correct- Loop
- Hypernode
- Tuple

Can be propagated through nonlinear calculations

- Sources of Erros
- Propagating a Distribution Error
- Unhandled Implication
**Bounded Errors**Correct

Characterized as evenly propagated point source radiated energy

- Undirected Graph
**Continuum Field Equations**Correct- Hypernode
- Semantic Graph

Contain ground truth information indicating the appearance and location of an entity

- Sufficiently Realistic
- Dead Reckoning
- Distribution server architecture
**Entity State PDU**Correct

Defines the services provided by the Run-Time Infrastructure (RTI) for linking together individual federates

- Sufficiently Realistic
- Distribution Interactiv Simulation (DIS)
- Dead Reckoning
**Interface Specification**Correct

Indicates the federate is to receive all updates for objects of a certain class, such as the altitude attribute of all aircraft objects

- Distributed-serverless architecture
**Subscribe Object Class Attribute**Correct- Sufficiently Realistic
- Object Class

Is a graph whose links indicate various association types between the nodes

- Hypernode
- Continuum Field Equations
- Undirected Graph
**Semantic Graph**Correct

Is a graph whose nodes form two distinct sets and whose links start in one of those sets and end in the other

- Mesh Cell
**Bipartite Graph**Correct- Dynamical Simulation
- Walk

Is a mathematical model of computation used to design both computer programs and sequential logic circuits

- Agent Based Model (ABM)
- Degree of Nodes
**Finite State Automation or State Machine**Correct- Semantic Graph

Is a node that represents a subgraph and all the links between the nodes in the subgraph

- Tuple
**Hypernode**Correct- Loop
- State Variable Calculations

Is any link that is between a hypernode and any node external to the subgraph it includes

- Directed Path
**Hyperlink**Correct- Path
- Links

It is the number of links into and out of the node

**Degree of Nodes**Correct- Undirected Graph
- Subgraph
- Agent Based Model

It is the other term for the pairing of two or more nodes

**Tuple**Correct- Hypernode
- State Variable Calculations
- Loop

It is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof

- Bipartite Graph
- Mesh Cell
- Walk
**Dynamical Simulation**Correct

It provides the language by which the simulator specifies what information it is interested in receiving

- Routing Spaces
- Flow Specification
- Group Communication
**Interest Expression**Correct

It refers to technologies that enable a simulation program to execute on a computing system containing multiple processors, such as personal computers, interconnected by a communication network

- War Gaming Simulations/Aggregated Simulations
- Analytic Simulation
**Parellel Simulation/Distributed Simulation**Correct- Computer Simulation

It refers to the interpretation of error implied or resulting outcomes

- Heterogeneous Agent Model
- Stochastic Forms
- Sources of Erros
**Interpreting Error Implications**Correct

It simplifies integration of existing simulators into a DVE, and it simplifies allowing simulators to join or leave the exercise while it is in progress

- Object Model Template (OMT)
**Autonomous Simulation Nodes**Correct- Subscribe Object Class Architecture
- Interface Specification

Its principal objective is to enable interoperability among separately developed simulators

**Distributed Interactive Simulation**Correct- Data Distribution Management
- Data Type
- Federation

Literally known error that is not seen as an error and usually the worst-case scenarios

**Machine Error**Correct- Algorithm Errors
- Sources of Errors
- Controllable Errors

One of a class of computational models for simulating the actions and interactions of autonomous agents with a view to assessing their effects on the system as a whole

- Undirected Graph
- Degree of Nodes
- Subgraph
**Agent Based Model**Correct

Refers to being able to understand sources and behaviour of errors which empowers you to control them and predict their effects on the results

- Algorithm Errors
- Machine Error
**Controllable Errors**Correct- Sources of Errors

Refers to characterizing randomness in behaviors of otherwise deterministic models

- Heterogeneous Agent Model
- Unhandled Implication
- Ideal Model to Implication
**Stochastic Forms**Correct

Results might even be worse implementation model values

- Measurement Error Characteristic
**Ideal Model to Implementation**Correct- Machine Error
- Unhandled Implication

Spacing determines "range" for each measurement point

- Controllable Errors
- Stochatic Forms
**Measurement Error Characteristic**Correct- Ideal Model to Implication

Specifies a common format for describing the information of common interest to the simulations in the federation

- Data Type
- Autonomous Simulation Nodes
- Subscribe Object Class Attribute
**Object Model Template (OMT)**Correct

The central characteristic of these machines is that all processors must execute the same instruction (but using different data) at any instant in the program's execution

**SIMD/Single-Intruction-Stream, Multiple-Data-Stream**Correct- War Gaming Simulations/Aggregated Simulations
- Cyclic Dependency
- Computer Simulation

The condition where transaction A cannot complete until transaction B completes, but transaction B is blocked by transaction A

- Barrier
- Transportation
- Diffusing Computation
**Cyclic Dependency**Correct

The mechanisms which handles conservative synchronization algorithms which utilizes the approach of cycling between phases

- Deadlock
**Barrier Synchronization**Correct- Butterfly Barrier
- Non-Uniform Memory Access (NUMA)

The model of which statistical estimates are only "best fit" to observed measurements

**Real World to Ideal World Model**Correct- Time-driven Simulation
- Continuous Model
- Hybrid Dynamical System (HDS)

The most widely known approach in simulation of natural systems

**Time-driven Simulation**Correct- Hybrid Dynamical System (HDS)
- Real World to Ideal World Model
- Continuous Model

The point or place from which the condition of deviating from accuracy or correctness

**Sources of Errors**Correct- Machine Error
- Controllable Errors
- Algorithm Errors

The simulation is initialized to zero and the times of occurrence of future events are determined

- Hybrid Dynamical System (HDS)
- Real World to Ideal World Model
- Continuous Model
**Event-driven Simulation**Correct

These algorithms determine which packet is transmitted over each communication link next

- Network Pointer
- Message Ordering
**Packet Scheduling**Correct- Transport Layer

These are important for moderate to large DVEs, especially in geographically distributed systems where broadcast communication facilities are not readily available

**Group Communication**Correct- Network Pointer
- Resource Reservation
- Routing Spaces

These are services that enable the transfer of ownership of object attributes during the federation execution

- Autonomous Simulation Nodes
- Federation
- Interface Specification
**Ownership Management**Correct

These are simulations that are often used to evaluate different strategies for attacking or defending against an opposing force, or for acquisition decisions to determine the number and type of weapon systems that should be purchased to be prepared for future engagement

- Computer Simulation
- Analytic Simulation
- Parellel Simulation/Distributed Simulation
**War Gaming Simulations/Aggregated Simulations**Correct

These are simulations that embed pilots, tank operators, commanding officers and their staffs, and the like, into an environment to train personnel for actual combat

- Local Causality Constraint
**Training Environment**Correct- Heterogeneity
- Computer Simulation

These have been used in the telecommunications industry for long to evaluate networking hardware, software, protocols, and services

- Computer Simulation
**Analytic Simulation**Correct- War Gaming Simulations/Aggregated Simulations
- Parellel Simulation/Distributed Simulation

These machines are typically constructed by providing memory with each processor but allow each processor to directly read or write the memory attached to another processor

- Communications Controller
- Deadlock
- Local Causality Constraint
**Non-Uniform Memory Access (NUMA)**Correct

These protocols provide a means to reserve resources in the network such as bandwidth and message buffers for traffic produced by the application

- Repeater
- Datagram
**Resource Reservation**Correct- Packet Scheduling

This course is taught by the mentor:

Master of Science in Computer Science.

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